- Fallout 3 Wanderers Edition Download Full
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DOWNLOAD FWE (Fallout3 Nexus)
Contents
- 4 Included Files + Plugins
- 5 Load Order + Compatibility
FWE (Fallout Wanderers Edition)fallout. This mod is so good that I can't imagine playing without it. Download Fallout.3.Wasteland.Edition.Repack-R.G.Mechanics torrent or any other torrent from the Games PC. Direct download via magnet link. The best setup guide for Fallout 3! Setting foseloader.exe to 'run as administrator' may prevent crashes. Fallout 3 Wanderers Edition. FWE 6.0 Major Features / Changes. First, some logistical changes to the structure of the FWE files and plugins.
New Install Instructions
Fallout Wanderers Edition is distributed as a 'FOMOD-ready' install package, allowing you to make your own FOMOD or manually install the file. It is HIGHLY recommended that you use the Fallout Mod Manager's 'Package Manager' feature to install FWE. Following this method will make FWE much easier to uninstall as well.
Please follow the install instructions carefully:
- Download FWE and save it to your harddrive.
- Ensure that FOMM and FOSE (Fallout Script Extender) are up-to-date and properly installed.
- Launch FOMM and choose the 'package manager' option.
- Select the 'Add New' option and browse to and select the Full Package file you downloaded. Once you have selected the file, it may take a few minutes to build the FOMOD package.
- Once the FWE package shows up in the list of packages, activate it.
- Adjust the load order (see load order section below) of loaded mods according to the suggested load order guide (below) in FOMM (or another load-order tool).
- Be sure to enable both the FO3 Wanderers Edition - Main File.esm and FO3 Wanderers Edition - Main File.esp file, as well as any of the DLC support files.
- Turn on any desired optional files as well.
- You will need to install + launch 'Archive Invalidation Invalidated' or use the version included in FOMM or another utility.
- Launch fallout via FOSE (using FOMM or running the FOSE launcher directly).
Upgrading to FWE 5.0 from Prior Versions
FWE 5.0 reflects a significant change in the structure of the mod. The new in-game FWE Control Panel renders many of the optional mods unneccesary. To ensure a clean upgrade, please perform the following steps:
- Before upgrading, open a prior save and go somewhere where NPC's / loot does not respawn (i.e. your house). Save and then backup your save game.
- If you previously created a FOMOD package for your FWE install, you should now uninstall it (deactivate it in FOMM).
- It is recomennded that you use FOMM's package mananger to install the new version of FWE. You can use either the FOMOD version or the manual version to create the package.
- Once you have added FWE 5.0 to FOMM's Mod Manager, activate it at this time.
- IMPORTANT: Make sure to delete the following files are deactivated AND deleted from your data folder, thay are no longer used by FWE 5.0:
- FO3 Wanderers Edition - Lvl 30 Balance.esp
- FO3 Wanderers Edition - Lvl 30 High Skills.esp
- FO3 Wanderers Edition - No Drug Visuals.esp
- FO3 Wanderers Edition - Optional Harsher Wasteland.esp
- FO3 Wanderers Edition - Optional No Fast Travel.esp
- IMPORTANT: If you have been using other FWE-based tweakes, such as Kai's tweaks and fixes, you should deactivate and remove these plugins as well (i.e. KH_FWE Fixes.esp, KH_FWE Tweaks.esp, KH_FWE Hellfirefix.esp, KH_NoAmmoWeight.esp, KH_MMMNoIncreasedSpawns.esp, KH_MMM override.esp, KH_223EX.esp)
- Load your save game. You should now 'Wait' (or rest) for 180 hours to reset the cells.
- You may need to reset some settings via the FWE Control Panel, such as your preferences for fast travel, or the harsher wasteland. Refer to the FWE Control Panel section of readme for more information on that.
Starting the Game
When you start a new game, after the opening video, the 'birth scene' will begin playing normally. Towards the end of the birth scene you will be prompted to 'continue dreaming' (which will allow you to play through the remainder of the Vault 101 starting sequence) or 'Wake Up!' If you choose to wake up, you will find yourself in an empty shack (not in Vault 101). This is the begenning of the integrated 'Alternative Start' mod.
Fallout 3 Wanderers Edition Download Full
There is a computer you need to activate that will let you choose your initial name, SPECIAL, skills, starting karma, race, and your 'history.' The different histories determine where you start the game and what equipment you have. While setting up your character, a number of scripts will be initializing in the background. The primary needs scripts in particular will eventually prompt you to define the configuration settings. See the 'RI - Primary Needs readme.html' readme in the mod-readme folder for more information.
After setting up your character, sleep on the mattress and you're new Fallout 3 experience will begin!
When you either leave Vault 101 after the intro sequence, or sleep in the alternate start bed and wake-up, and number of mod quest messages and pop-up menu's will appear as many of FWE's included features initialize for the first time. Please be patient as this sequence runs, and be sure to read all the messages so you know what is going on.
Included Files + Plugins
FO3 Wanderers Edition contains a number of different files that are required or optional.
Once you extract FWE archive, you should see the followig files and folders in your fallout3data folder:
- FO3 Wanderers Edition - Main File.esm
- FO3 Wanderers Edition - Main File.esp
- FWE Resources
- Folder contains readme files and other helpful documentation.
Optional Modules
There are a number of optional modules and support plugins for FWE. These are described more extensively in the 'Detailed Description' section of the readme. A brief description is provided here:
- FO3 Wanderers Edition - DLC Anchorage
- FO3 Wanderers Edition - DLC The Pitt
- FO3 Wanderers Edition - DLC Broken Steel
- FO3 Wanderers Edition - DLC Point Lookout
- FO3 Wanderers Edition - DLC Mothership Zeta
- FO3 Wanderers Edition - Alternate Travel
- Links fast travel to the use of new motorcycle feature
- FO3 Wanderers Edition - Followers Enhanced
- Module containing all of the changes to, and new features for, followers. There is both a Broken Steel and a non-Broken Steel version. Use only one.
- FO3 Wanderers Edition - Optional Free Play After Mainquest
- Do not use with Broken Steel
- FO3 Wanderers Edition - Optional Restore Tracers
- Restores many of the bullet tracer effects to projectiles.
- FO3 Wanderers Edition - Optional VATS Halftime
- VATS is 1/2 of realtime speed.
- FO3 Wanderers Edition - Optional VATS Realtime
- VATS animations play in realtime.
- FO3 Wanderers Edition - Optional Worn Weapons
- Good condition and more powerful guns are significantly less common. Adds more melee enemy spawns and new 'worn' versions of basic weapons that have lower stats.
Load Order + Compatibility
Compatiblity
FWE is a large overhaul, and changes many aspects of the game. Gamesettings, weapons, armor, equipment, ammo, and many other types of records are modified by FWE. In general, remember that if two mods edit the same thing, which ever mod load later in your load order will 'override' the mods that load before. If you are worried about FWE's compatiblity with another mod you are using, here are some suggestions:
- Load mods that you think might conflict with FWE before FWE in your load order to ensure that FWE's changes are functioning consistently and correctly, unless you know that the mod doesn't conflict at all with FWE, or you know what it changes and you want it to override FWE changes.
- Load your mod list in FO3Edit and loook through each new mod that you add to understand what it changes and what potential conclits might arise.
- Post on the FWE nexus page or on the Bethesda forums mod section to ask about specific compatiblity settings.
FWE is designed to work alongside other popular mods, including Mart's Mutant Mod, Weapon Mod Kits, FOOK, Energy Visuals Enhanced, and Project Beauty. For complete coverege using FWE alongside these mods, please refer to the Fallout Interoperability Program at the Fallout3 Nexus. In addition, the load order section (below), provides a sample load order to get you started using FWE with other major mods.
In addition, you can refer to the FWE Incompatibility List for specific mod issues.
Load Order
The following is a suggested load order for using FWE with art's Mutant Mod (MMM), Weapon Mod Kits (WMK), Energy Visuals Enhanced (EVE), and Project Beauty (PB):
Load Order template
Fallout 3 Mods
Fallout 3 Wanderers Edition Download Gamejolt
Fallout 3 Wanderers Edition Download Pc Game
Version: Master Release 5.0 Release Date: 2010.02.19 Project Team: Mezmorki (lead), Kai Hohiro, jjgun, delamer, The 3rd Type FWE REQUIRES the following utilities + mod standards to work:
In addition, you will likely find the following resources VERY useful in getting FWE running smoothly: INDEX
OVERVIEW OF CHANGESFallout 3 Wanderers Edition (FWE) is a major overhaul mod for Fallout 3 that changes underlying game mechanics and adds new features to the game. The aim of the mod is to improving the challenge, sense of immersion, depth of gameplay, and range of options compared the vanilla game. Generally, you'll find the wasteland to be a more dynamic but far less forgiving place. FWE's development is guided by two objectives. The first is to enhance the First-Person-Shooter (FPS) elements of the game (while still preserving non-FPS options). This includes making combat faster paced, exciting, and more player-skill based. The second objective is to enhance the role-playing elements of the game by emphasizing choices and consequences, balance, character development, immersion, and the range of viable options. Both these objectives aim to increase the replay value of Fallout 3. OVERALL GOALS
CHARACTER
COMBAT
EQUIPMENT
SURVIVAL
ACTORS
IMMERSION
SUPPORT
For an in-depth description of these changes, please refer to the Detailed Description section. RETURN TO TOP | RETURN TO INDEX INSTALLATIONUpgrading to FWE 5.0 from Prior VersionsFWE 5.0 reflects a significant change in the structure of the mod. The new in-game FWE Control Panel renders many of the optional mods unneccesary. To ensure a clean upgrade, please perform the following steps:
NEW INSTALL INSTRUCTIONSFOMOD VersionFallout Wanderers Edition is available as a FOMOD download that will quickly allow you to install (or uninstall) FWE using the Fallout Mod Manager. Once you have downloaded the FOMOD version, extract the .fomod file your Fallout3FOMMMods folder. Launch FOMM and go to the package manager. You should see the Fallout3 Wanderers Edition file listed. Select the file and choose 'activate' to begin your install. Follow the on-screen instructions. Manual VersionFallout Wanderers Edition is also distributed as a 'FOMOD-ready' install package, allowing you to make your own FOMOD or manually install the file. It is HIGHLY recommended that you still use the Fallout Mod Manager's 'Package Manager' feature to install FWE. Following this method will make FWE much easier to uninstall as well. Please follow the install instructions carefully:
Load OrderRefer to the 'Load Order + Compatiblity' Section Below Starting the GameWhen you start a new game, after the opening video, the 'birth scene' will begin playing normally. Towards the end of the birth scene you will be prompted to 'continue dreaming' (which will allow you to play through the remainder of the Vault 101 starting sequence) or 'Wake Up!' If you choose to wake up, you will find yourself in an empty shack (not in Vault 101). This is the begenning of the integrated 'Alternative Start' mod. There is a computer you need to activate that will let you choose your initial name, SPECIAL, skills, starting karma, race, and your 'history.' The different histories determine where you start the game and what equipment you have. While setting up your character, a number of scripts will be initializing in the background. The primary needs scripts in particular will eventually prompt you to define the configuration settings. See the 'RI - Primary Needs readme.html' readme in the mod-readme folder for more information. After setting up your character, sleep on the mattress and you're new Fallout 3 experience will begin! Mod StartupWhen you either leave Vault 101 after the intro sequence, or sleep in the alternate start bed and wake-up, and number of mod quest messages and pop-up menu's will appear as many of FWE's included features initialize for the first time. Please be patient as this sequence runs, and be sure to read all the messages so you know understand how the mods work. RETURN TO TOP | RETURN TO INDEX INCLUDED FILES + PLUGINSFO3 Wanderers Edition contains a number of different files that are required or optional. Once you extract FWE archive, you should see the followig files and folders in your fallout3data folder:
Optional ModulesThere are a number of optional modules and support plugins for FWE. These are described more extensively in the 'Detailed Description' section of the readme. A brief description is provided here:
RETURN TO TOP | RETURN TO INDEX LOAD ORDER + COMPATIBLITYCompatiblityFWE is a large overhaul, and changes many aspects of the game. Gamesettings, weapons, armor, equipment, ammo, and many other types of records are modified by FWE. In general, remember that if two mods edit the same thing, which ever mod load later in your load order will 'override' the mods that load before. If you are worried about FWE's compatiblity with another mod you are using, here are some suggestions:
FWE is designed to work alongside other popular mods, including Mart's Mutant Mod, Weapon Mod Kits, FOOK, Energy Visuals Enhanced, and Project Beauty. For complete coverege using FWE alongside these mods, please refer to the Fallout Interoperability Program at the Fallout3 Nexus. In addition, the load order section (below), provides a sample load order to get you started using FWE with other major mods. In addition, you can refer to the FWE Incompatibility List for specific mod issues. Load OrderThe following is a suggested load order for using FWE with art's Mutant Mod (MMM), Weapon Mod Kits (WMK), Energy Visuals Enhanced (EVE), and Project Beauty (PB): ---------------------------------------------------- OFFICIAL MASTERS FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)
RETURN TO TOP | RETURN TO INDEX FREQUENTLY ASKED QUESTIONSWhy does the game crash when it tries to load the main menu?This is usually the result of an installed mod (FWE or something else) looking for a required master file which is not present. For instance, not installing or using CRAFT and CALIBR with FWE will cause the game to crash on startup. Loading your load order in FO3Edit will provide an error log that tells you which master files are missing. What are these BIG, RED, TRIANGLES and exlamation points that I'm seeing?These means that you are missing models or texture files that FWE or another mod requires, or that you didn't install them to the correct location. For FWE, make sure you have installed the models + textures correctly. Why does the pip-boy say my weapon is doing like 1467 damage!? (or some other absurd number)This is a problem with the pipboy display itself, in that it doesn't correctly show weapon damage, particularly for multi-projectile rapid fire weapons, like auto-shotguns. Use the integrated 'weapon scanner mod' (see detailed description section) to display the true weapon stats. This mod is great and all, but I really hate (inset feature/change of your choice here). Is there a way to remove this part of the mod?FWE includes an in-game 'Control Panel' that let's you customize, enable, or disable many of FWE's core features and gameplay changes. See the 'Control Panel' section for full coverage on how to use the control panel and the availavble options. Why use FWE versus downloading the mods individually?Integrating these mods together provides an opportunity to resolve conflicts among many mods that may not appear to be conflict with each other, but in fact are. In addition, it provides a consistent reference for rebalancing the gameplay experience. Can I use 'such and such mod' with FWE?FWE changes many aspects of the game, and compatibility is always an issue. The best way to answer the question yourself is to download and use FO3Edit to check for errors and conflicts. One of the integrated mods has been updated, will you update the version in FWE to this newer version?This is always a tricky question, and the answer is that it depends. In the course of integrating mods, many have been tweaked or adjusted for compatibility or balance reasons, which may make updating to a newer version more difficult. In some cases, the mods have been substantially altered overtime to the extent that they have effectively 'forked' from the original mod, and updating is no longer needed or practical. RETURN TO TOP | RETURN TO INDEX CREDITS + CONTRIBUTIONSINTEGRATED MOD CREDITSFallout 3 Wanderers Edition is the result of a lot of hardwork from a number of modders. While FWE increasingly creates its own unique content and features, the mod is built on a platform that successfully integrates over 70 individual mods into a coherent package. It is these modders that ultimately deserve the bulk of the credit for their innovative ideas, time, and willingness to improve the game. The following list contains the mods and authors that were utilized, integrated, or modified, or were a source of inspiration for FWE's development.
RETURN TO TOP | RETURN TO INDEX CONTRIBUORSA number of individuals have contributed directly to FWE's development, from creating new content and playtesting, to fixing bugs and providing support for FWE's users. Without these individuals, this mod would not be nearly as successful as it is. In approximate chronological order:
RETURN TO TOP | RETURN TO INDEX RECOMMENDED MODSA number of other mods were used alongside FWE during it's development. Using these mods in conjunction with FWE is HIGHLY recommended. These mods are not included in FWE for a number of reasons, including: being complex mods in their own right; the authors did not wish their works to be included; or the mods addressed different aspects of Fallout 3 and were not appropriate to include in FWE. Recommended mods include: Darn's UI ..................................... by Darn Overhauls the entire in-game menu system, getting rid of console-itis in the process Martigen's Mutant Mod ......................... by Martigen Adds new monsters and variations, increases number of spawns, and more. This is an ESSENTIAL mod to be used along side FWE. Weapon Mod Kits ............................... by Antistar This mod adds new 'mods' to the game, like scopes and laser sights, that you can attach to most of the original weapons. Energy Visuals Enhanced ............................... by WJS This mod greatly improves the weapon models/textures and visual effects for energy weapons. Compatible with FWE via FOIP. Robco Certified ............................... TheTalkieToaster Perk tree allowing you to build + command robots. Makes the science skill more important. Wasteland Whisperer ........................... TheTalkieToaster Perk tree allowing you to tame + command animals. Makes the speech skill serve a purpose. RETURN TO TOP | RETURN TO INDEX FWE CONTROL PANELUsing the Control PanelFWE features a “Control Panel,” which is an in-game menu system for controlling or adjusting many of the game mechanic changes and balance changes. Using the Control Panel, you will be able to tweak nearly every aspect of FWE’s mechanics to suit your preferred playstyle or level of difficulty. The “FWE Control Panel” is located under the apparel section of your inventory. Click on the item, and the menu will open. Note that this does not unequip your currently equipped armor. For pre-FWE 5.0 users, you will notice that many of the individual “config tools” (i.e. the Bullet Time config tool) are no longer visible in your inventory. These menu’s have been integrated with FWE’s main control panel under the “Ability / Hotkey Configs” section (see below) The information below describes the structure and options available to you through the control panel. You should also refer to the FWE Detailed Descriptions of Changes section for a description of the specific changes made under control panel section.
An Important Note!Many of the FWE Control Panel's options work by using globals to set specific gamesettings. Due to the way that Fallout's engine works, gamesettings are not saved into your save games (like globals are) and need to be reset each time the game loads. FWE's control panel remembers your globals settings and re-loads the correct gamesettings each time you play. However, this means that any mods you load alongside FWE that alter the same gamesettings won't work correctly, since their change will be overridden on the fly by FWE's control panel. RETURN TO TOP | RETURN TO INDEX LEGAL + CONTACT INFORMATIONLegal InformationYou may NOT redistribute Fallout 3 Wanderers Edition in any form, including its original form, in a modified form, or as part of a compilation or other package. FWE contains the work and assets of other modder's, so unauthorized use of FWE also goes against the wishes and preferences of FWE's contributing authors. You ARE free to make any modifications to FWE for personal use, provided they are not re-distributed in any format or manner. Contact InformationIf you have any questions, please contact (PM) me at the Official Bethesda forums or on the Fallout 3 Nexus forums. Official Bethesda Forum Fallout 3 Nexus (Download) |